Create Your Own Reality
Ijaz Naeem Ahmad
I've been developing VFX & XR experiences since 2016, using Unreal Engine as my main workflow pipeline along with a slew of other content creation tools. Rapidly prototyping; learning and building novel applications is both my work and play.
SKILLS & SERVICES
Dozens of VR experiences of all kinds, including games, simulations, training, architectural visualization, meditation and digi-ceuticals have been developed and deployed to HMDs across the spectrum: Oculus Quest 1 & 2, Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality and Pico Neo 2 Eye.
UNREAL ENGINE GENERALIST
Unreal is the main workflow pipeline, on which a decent degree of expertise with most of the content creation toolset has been achieved. My strengths include coding in both C++ and Blueprints, Animation, Niagara, Metasounds, Sequencer, Materials, Landscapes and more.
VFX & TECHNICAL ARTIST
3D modeling in Blender, VFX with Niagara, complex materials in Unreal, procedural generation with Houdini and whatever else the job calls for are all tools in my belt, along with the code and logic to make it all work beautifully.